3D Digital
2D Digital / traditional

Suzerain: Mortal Realms

Produced through 1999-2000, Suzerain: Mortal Realms was released at the Gen Con UK convention to critical acclaim. Originally conceived by Martin Klimes, it was publicly unveiled at the preceding Gen Con convention, in the summer of 1999, where Tree.House studio's sumptuous display and a number of energetic demo sessions made it a convention highlight for many.

Following the convention previews, I joined the development of the title as it moved from the small core concept team through to a full-scale development team for a finished product. With extensive experience in the LRP industry, I was recruited to contribute to the project with a responsibility for the development of the LRP elements of the game, following positive testing of the base concept.

This eventually resulted in the responsibility for a section amounting to a little under one third of the main content in the book, and further responsibility for the development of a selection of the background concept sections defining the game's settings.

The experience of writing for Tree.House was one that I treasure to this day, as, despite the inevitable difficulties, it was without doubt one of the most enjoyable pieces of work I have ever been involved in.

My only regrets is that it suffered terribly with distribution problems when available, making it a rare and difficult book to find. - I can only hope someday it is re-released and sees a wider audience.

Credits page
Sample text pages
Colour plate pages

 

While most published reviews are no longer available online, transcripts of saved product reviews are mirrored here.

Valkyrie Magazine Review, issue #21, Winter 2000