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Misc.
Model samples
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Assorted models made as personal technical exercises, produced for friends, or otherwise slightly less notable examples, for example, projects cancelled before completion. I am a sucker for making models for friends when they ask, and given raw sculpture is the area of work I enjoy most, I have no objections to spending a few hours making a character model and giving it to people to then texture themselves. I also use these opportunities to practice using max's features such as exporting to texture to produce normal maps, in the example of the pistol below, or assigning particle effects, for a steam engines' running gear and boiler - techniques that I will inevitably use elsewhere.
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Steam Engine, Static prop for "Charing Cross" Environment High poly version with rivets and text geometry for normal maps |
OTs-33 "Pernach" pistol, Produced for friends entering "Dare to be Digital" High poly (4,070 trig) and Low poly, (368 trig) versions for normal mapping |
Rising bridge, centrepeice environment design. 40,000 trigs, with staircases and vantage points for FPS-style gameplay. |
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Steam
Engine, Static prop for "Charing Cross" Environment: Wireframe
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Character Model, Produced for friends entering "Dare to be Digital" Original concept art by Elizabeth Wyand |
Rising
bridge, centrepeice environment design: Wireframe
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